"Just that it's on a small device or screen doesn't suggest it's not a big project," Cheng said, adding that it's the studio's most ambitious Diablo project yet.Unfortunately for D2R Items, the mobile spinoff Diablo Immortal spoiled that momentum. From the time it was announced, all the way through development and launch, to the launch Diablo Immortal was criticised due to its excessive microtransactions and the community was enraged. The same community which forced Blizzard off their auction house that was based on real money the same crowd that called for the refreshed loot system Loot2.0 that made Diablo 3: Reaper of Souls the most popular action-based loot game of the current period.
There was a feeling, which in a variety of ways still feel, abandoned by Blizzard. Diablo 4 will begin to fix the mess. Blizzard is a business in change. The company is in the middle of the imminent Microsoft merger, Diablo 4 could prove to be the final game made by the "Old Blizzard," and there's pressure to offer the players the game they want, especially since in the years that followed Diablo 3, other games that are in the same genre, like Path of Exile, have taken on Blizzard's stolen crown.
There's an essential loop in Diablo that is central to the whole game's success, or not working. Are you content to dive into the dungeon with no thought, kill mobs and get loot? If yes it is, it means that Diablo 4 is halfway to being loved by the community of fans. If the team has changed the loot system like they did in the initial release of Diablo 3, then we're in trouble.
The book Blood, Sweat, and Pixels in the book Blood, Sweat, and Pixels, the chapter on the calamity that was Diablo 2 Resurrected Items launch tells how a Blizzard player played for literally hundreds of hours, before they found a piece of legendary loot. The moment that the orange light came out of an adversary, he tried to grab the loot and realized that his character couldn't even access it. The system of loot was so fundamentally flawed that the thrill being a slave to the system for several hours and then the satisfaction of receiving something unique, was broken.